Claude Code Game Studios — 리서치 노트

조회일: 2026-03-23 출처: https://github.com/Donchitos/Claude-Code-Game-Studios 저장소 설명: Turn Claude Code into a full game dev studio — 48 AI agents, 36 workflow skills, and a complete coordination system mirroring real studio hierarchy.


저장소 기본 정보

항목내용
소유자Donchitos
생성일2026-02-12
최근 업데이트2026-03-22
Stars2,162
Forks277
주요 언어Shell
라이선스MIT
템플릿 저장소Yes
토픽ai-agents, anthropic, claude, claude-code, game-development, godot, unity, unreal-engine 외

README 전문

Claude Code Game Studios

Turn a single Claude Code session into a full game development studio.
48 agents. 37 workflows. One coordinated AI team.


Why This Exists

Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There’s no QA pass, no design review, no one asking “does this actually fit the game’s vision?”

Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 48 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.

The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.


What’s Included

CategoryCountDescription
Agents48Specialized subagents across design, programming, art, audio, narrative, QA, and production
Skills37Slash commands for common workflows (/start, /sprint-plan, /code-review, /brainstorm, etc.)
Hooks8Automated validation on commits, pushes, asset changes, session lifecycle, agent audit, and gap detection
Rules11Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more
Templates29Document templates for GDDs, ADRs, sprint plans, economy models, faction design, and more

Studio Hierarchy

Agents are organized into three tiers, matching how real studios operate:

Tier 1 — Directors (Opus)
  creative-director    technical-director    producer

Tier 2 — Department Leads (Sonnet)
  game-designer        lead-programmer       art-director
  audio-director       narrative-director    qa-lead
  release-manager      localization-lead

Tier 3 — Specialists (Sonnet/Haiku)
  gameplay-programmer  engine-programmer     ai-programmer
  network-programmer   tools-programmer      ui-programmer
  systems-designer     level-designer        economy-designer
  technical-artist     sound-designer        writer
  world-builder        ux-designer           prototyper
  performance-analyst  devops-engineer       analytics-engineer
  security-engineer    qa-tester             accessibility-specialist
  live-ops-designer    community-manager

Engine Specialists

EngineLead AgentSub-Specialists
Godot 4godot-specialistGDScript, Shaders, GDExtension
Unityunity-specialistDOTS/ECS, Shaders/VFX, Addressables, UI Toolkit
Unreal Engine 5unreal-specialistGAS, Blueprints, Replication, UMG/CommonUI

Slash Commands (37개)

Reviews & Analysis /design-review /code-review /balance-check /asset-audit /scope-check /perf-profile /tech-debt

Production /sprint-plan /milestone-review /estimate /retrospective /bug-report

Project Management /start /project-stage-detect /reverse-document /gate-check /map-systems /design-system

Release /release-checklist /launch-checklist /changelog /patch-notes /hotfix

Creative /brainstorm /playtest-report /prototype /onboard /localize

Team Orchestration (coordinate multiple agents on a single feature) /team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level


Getting Started

Prerequisites

  • Git
  • Claude Code (npm install -g @anthropic-ai/claude-code)
  • Recommended: jq (for hook validation) and Python 3 (for JSON validation)

Setup

git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
claude

Run /start — the system asks where you are and guides you to the right workflow.


How It Works

Agent Coordination

  1. Vertical delegation — directors delegate to leads, leads delegate to specialists
  2. Horizontal consultation — same-tier agents can consult each other but can’t make binding cross-domain decisions
  3. Conflict resolution — disagreements escalate up to the shared parent
  4. Change propagation — cross-department changes are coordinated by producer
  5. Domain boundaries — agents don’t modify files outside their domain without explicit delegation

Collaborative, Not Autonomous

Every agent follows a strict collaboration protocol:

  1. Ask — agents ask questions before proposing solutions
  2. Present options — agents show 2-4 options with pros/cons
  3. You decide — the user always makes the call
  4. Draft — agents show work before finalizing
  5. Approve — nothing gets written without your sign-off

Automated Safety (Hooks)

HookTriggerWhat It Does
validate-commit.shgit commitChecks for hardcoded values, TODO format, JSON validity, design doc sections
validate-push.shgit pushWarns on pushes to protected branches
validate-assets.shFile writes in assets/Validates naming conventions and JSON structure
session-start.shSession openLoads sprint context and recent git activity
detect-gaps.shSession openDetects fresh projects and missing documentation
pre-compact.shContext compressionPreserves session progress notes
session-stop.shSession closeLogs accomplishments
log-agent.shAgent spawnedAudit trail of all subagent invocations

Path-Scoped Rules

PathEnforces
src/gameplay/**Data-driven values, delta time usage, no UI references
src/core/**Zero allocations in hot paths, thread safety, API stability
src/ai/**Performance budgets, debuggability, data-driven parameters
src/networking/**Server-authoritative, versioned messages, security
src/ui/**No game state ownership, localization-ready, accessibility
design/gdd/**Required 8 sections, formula format, edge cases
tests/**Test naming, coverage requirements, fixture patterns
prototypes/**Relaxed standards, README required, hypothesis documented

Design Philosophy

  • MDA Framework — Mechanics, Dynamics, Aesthetics analysis for game design
  • Self-Determination Theory — Autonomy, Competence, Relatedness for player motivation
  • Flow State Design — Challenge-skill balance for player engagement
  • Bartle Player Types — Audience targeting and validation
  • Verification-Driven Development — Tests first, then implementation

파일 구조

Claude-Code-Game-Studios/
├── CLAUDE.md                           # Master configuration
├── UPGRADING.md                        # 버전 마이그레이션 가이드
├── LICENSE                             # MIT License
├── Claude Code Game Studios.code-workspace
├── .gitignore
├── .claude/
│   ├── settings.json                   # Hooks, permissions, safety rules
│   ├── agents/                         # 48 agent definitions
│   ├── skills/                         # 37 slash commands
│   ├── hooks/                          # 8 hook scripts
│   ├── rules/                          # 11 path-scoped coding standards
│   └── docs/
│       ├── quick-start.md
│       ├── agent-roster.md
│       ├── agent-coordination-map.md
│       ├── setup-requirements.md
│       └── templates/                  # 28 document templates
├── .github/
├── docs/
│   ├── COLLABORATIVE-DESIGN-PRINCIPLE.md
│   ├── WORKFLOW-GUIDE.md
│   ├── session-state/
│   ├── engine-reference/
│   └── examples/
├── production/                         # Sprint plans, milestones, release tracking
├── src/                                # Game source code
├── assets/                             # Art, audio, VFX, shaders, data files
├── design/                             # GDDs, narrative docs, level designs
├── tests/                              # Test suites
├── tools/                              # Build and pipeline tools
└── prototypes/                         # Throwaway prototypes

에이전트 전체 목록 (48개)

Tier 1 — Directors

  • creative-director
  • technical-director
  • producer

Tier 2 — Department Leads

  • art-director
  • audio-director
  • game-designer
  • lead-programmer
  • localization-lead
  • narrative-director
  • qa-lead
  • release-manager

Tier 3 — Specialists

  • accessibility-specialist
  • ai-programmer
  • analytics-engineer
  • community-manager
  • devops-engineer
  • economy-designer
  • engine-programmer
  • gameplay-programmer
  • level-designer
  • live-ops-designer
  • network-programmer
  • performance-analyst
  • prototyper
  • qa-tester
  • security-engineer
  • sound-designer
  • systems-designer
  • technical-artist
  • tools-programmer
  • ui-programmer
  • ux-designer
  • world-builder
  • writer

Engine Specialists — Godot 4

  • godot-specialist
  • godot-gdscript-specialist
  • godot-shader-specialist
  • godot-gdextension-specialist

Engine Specialists — Unity

  • unity-specialist
  • unity-dots-specialist
  • unity-shader-specialist
  • unity-addressables-specialist
  • unity-ui-specialist

Engine Specialists — Unreal Engine 5

  • unreal-specialist
  • ue-gas-specialist
  • ue-blueprint-specialist
  • ue-replication-specialist
  • ue-umg-specialist

Skills (Slash Commands) 전체 목록 (37개)

스킬명카테고리
architecture-decisionProject Management
asset-auditReviews & Analysis
balance-checkReviews & Analysis
brainstormCreative
bug-reportProduction
changelogRelease
code-reviewReviews & Analysis
design-reviewReviews & Analysis
design-systemProject Management
estimateProduction
gate-checkProject Management
hotfixRelease
launch-checklistRelease
localizeCreative
map-systemsProject Management
milestone-reviewProduction
onboardCreative
patch-notesRelease
perf-profileReviews & Analysis
playtest-reportCreative
project-stage-detectProject Management
prototypeCreative
release-checklistRelease
retrospectiveProduction
reverse-documentProject Management
scope-checkReviews & Analysis
setup-engineProject Management
sprint-planProduction
startProject Management
team-audioTeam Orchestration
team-combatTeam Orchestration
team-levelTeam Orchestration
team-narrativeTeam Orchestration
team-polishTeam Orchestration
team-releaseTeam Orchestration
team-uiTeam Orchestration
tech-debtReviews & Analysis

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